Betting on the series one game at a time
Two teams play a best-of-seven series: the first team to win 4 games wins the series. You would like to end up 100 dollars richer if team A wins the series and 100 dollars poorer if it loses. The only bets available are even-money bets on single games, and you may choose the size of each bet after seeing the results of the earlier games.
How much must you bet on team A in game 1?
Fractions, decimals with at least 3 significant digits, and expressions such as sqrt(2)/2, e^-1 or pi/4.
Work backwards from the end. Write down the amount you must hold at every possible score so that the final amount is right whatever happens.
At a given score, an even-money bet of size moves your money to or . So the amount you need now is the average of the two amounts you need after the next game, and the bet is half their difference.
h
s Shown after a correct answer. Revealing it first marks the problem as seen, not solved.
Idea. This is the replication of a derivative on a binomial tree. At every score, the money you hold must be exactly what you need afterwards, whichever team wins the next game. That pins down both the money and the bet at every score, working backwards from the end of the series.
Step 1: one game. Suppose that after the next game you need if A wins it and if A loses it. With now and a bet on A, you get or . So
Step 2: the value at each score. Write for the money needed when A has won games and B has won . At the end, and . Averaging backwards is the same as asking: if the remaining games were fair coin flips, what would A's chance of winning the series be? With that chance, .
Step 3: after game 1. If A wins game 1, the score is 1 to 0 and B must win 4 of the next 6 games before A wins 3. Counting with fair coin flips over 6 more games, A wins the series unless B wins at least 4 of them: By symmetry .
Step 4: the first bet.
So you bet 31.25 dollars on A in game 1. Your starting money is 0, as it must be: you are replicating a fair bet.
Remark. The answer does not depend on how likely A is to win each game. Replication only needs the possible outcomes, not their probabilities, exactly as in option pricing.